EA-1.34 - Better IA, Swimming Humans and Baseball with trees

Deisim v1.34 Changelog

What's new?

- Improved human AI and better pathfinding

- Allow to play baseball with human and trees

- Allow to throw lighning to UFOs

- Allow to throw a fireball to UFOs

- Humans are no longer able to walk on empty tiles

- Humans are no longer able to travel across mountains

- Added a new miracle to provide Stone since the mountains can no longer play that role

- Humans will do their best to avoid swamps

- Humans are now able to swim in plain water tiles

- Humans are now stuck and call for help when they are in deep water tiles

- European and Asian cities now produce tools with copper

- Nordic cities now produce weapons with iron

- Arabic and African cities now produce jewels with gold

- Crafter buildings are now replaced by factories when a city reach industrial age or superior

- Display a message when a new Deity rank has ben reached and new miracles are unlocked

- Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana

- Replace or improved many sounds effects

- Teleport distance change with to the scale of the player

- Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option

- Display boxes with names for all traded resources


- Send UFO's when they are needed to progress in the game even if disasters are disabled

- Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game.

- Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile

- Cities use ore directly and no longer need to craft ingots

- Unlock more miracle quicker in the start of the game

Bug fixes

- The disease miracle label is no longer displayed when the disease miracle is not yet unlocked

- Overpopulation display was always 0 instead of the actual overpopulation value

- Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually

- Prevent humans to be stuck in war mode if the player save during a fight

SteamVR actions mapping

- Rework Oculus Touch controller mapping to align it with the native Quest mapping

- Rework Vive controller mapping


Deisim.zip 129 MB
Jun 22, 2021

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